socket server work in progress
This commit is contained in:
parent
da18a7e6a7
commit
14032202a6
4 changed files with 333 additions and 8 deletions
262
Cargo.lock
generated
262
Cargo.lock
generated
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@ -2,6 +2,268 @@
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# It is not intended for manual editing.
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"bytes",
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"mio",
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"pin-project-lite",
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"socket2",
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"windows-sys",
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dependencies = [
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"windows_aarch64_msvc",
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"windows_i686_gnu",
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"windows_i686_gnullvm",
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"windows_i686_msvc",
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"windows_x86_64_gnu",
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"windows_x86_64_gnullvm",
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"windows_x86_64_msvc",
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]
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name = "windows_aarch64_gnullvm"
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name = "windows_aarch64_msvc"
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name = "windows_i686_gnullvm"
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name = "windows_i686_msvc"
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name = "windows_x86_64_gnu"
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version = "0.52.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "windows_x86_64_gnullvm"
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name = "windows_x86_64_msvc"
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@ -4,3 +4,10 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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tokio = { version = "1.38.0", features = [
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"rt-multi-thread",
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"macros",
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"net",
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"io-util",
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"sync",
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] }
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31
src/game_server.rs
Normal file
31
src/game_server.rs
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use std::f32::consts::E;
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use tokio::{
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// AsyncWriteExt trait provides asynchronous write methods like write_all
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io::{AsyncReadExt, AsyncWriteExt},
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net::{TcpListener, TcpStream},
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};
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use crate::connect4::GameState;
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/// The Server struct holds the tokio TcpListener which listens for
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/// incoming TCP connections.
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#[derive(Debug)]
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pub struct GameServer {
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}
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impl GameServer {
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pub async fn handle(socket: &mut TcpStream, game_state: GameState) {
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match socket.write_all("Hello!!".as_bytes()).await {
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Ok(_) => {println!("socket socketed successfully")},
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Err(e) => {println!("socket didn't socket: {e}")},
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}
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loop {
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match socket.read_i8().await {
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Ok(read) => {println!("read: {read}")},
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Err(_) => {break},
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}
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}
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}
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}
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41
src/main.rs
41
src/main.rs
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mod connect4;
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use connect4::GameState;
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use game_server::GameServer;
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use tokio::net::TcpListener;
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mod connect4;
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mod game_server;
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#[tokio::main]
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async fn main() {
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let addr = format!("127.0.0.1:{}", 6379);
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let listener = match TcpListener::bind(&addr).await {
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Ok(tcp_listener) => {
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println!("TCP listener started on port 6379");
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tcp_listener
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}
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Err(e) => panic!("Could not bind the TCP listener to {}. Err: {}", &addr, e),
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};
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loop {
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match listener.accept().await {
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Ok((mut socket, _)) => {
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tokio::spawn(async move {
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GameServer::handle(&mut socket, GameState::new()).await;
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});
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}
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Err(e) => {
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println!("Error: {}", e);
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}
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}
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}
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fn main() {
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let mut board = connect4::GameState::new();
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let depth = 7;
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while end_score == -1 {
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println!("Move {}:", board.counter);
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board.display();
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let best_move =
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connect4::get_minimax_move(
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&mut board,
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depth
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);
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let best_move = connect4::get_minimax_move(&mut board, depth);
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board.make_move(best_move);
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end_score = board.end_state_reached();
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}
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