socket server work in progress

This commit is contained in:
cqql 2024-10-19 02:09:50 +02:00
parent da18a7e6a7
commit 14032202a6
4 changed files with 333 additions and 8 deletions

262
Cargo.lock generated
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@ -2,6 +2,268 @@
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@ -4,3 +4,10 @@ version = "0.1.0"
edition = "2021"
[dependencies]
tokio = { version = "1.38.0", features = [
"rt-multi-thread",
"macros",
"net",
"io-util",
"sync",
] }

31
src/game_server.rs Normal file
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@ -0,0 +1,31 @@
use std::f32::consts::E;
use tokio::{
// AsyncWriteExt trait provides asynchronous write methods like write_all
io::{AsyncReadExt, AsyncWriteExt},
net::{TcpListener, TcpStream},
};
use crate::connect4::GameState;
/// The Server struct holds the tokio TcpListener which listens for
/// incoming TCP connections.
#[derive(Debug)]
pub struct GameServer {
}
impl GameServer {
pub async fn handle(socket: &mut TcpStream, game_state: GameState) {
match socket.write_all("Hello!!".as_bytes()).await {
Ok(_) => {println!("socket socketed successfully")},
Err(e) => {println!("socket didn't socket: {e}")},
}
loop {
match socket.read_i8().await {
Ok(read) => {println!("read: {read}")},
Err(_) => {break},
}
}
}
}

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@ -1,6 +1,35 @@
mod connect4;
use connect4::GameState;
use game_server::GameServer;
use tokio::net::TcpListener;
mod connect4;
mod game_server;
#[tokio::main]
async fn main() {
let addr = format!("127.0.0.1:{}", 6379);
let listener = match TcpListener::bind(&addr).await {
Ok(tcp_listener) => {
println!("TCP listener started on port 6379");
tcp_listener
}
Err(e) => panic!("Could not bind the TCP listener to {}. Err: {}", &addr, e),
};
loop {
match listener.accept().await {
Ok((mut socket, _)) => {
tokio::spawn(async move {
GameServer::handle(&mut socket, GameState::new()).await;
});
}
Err(e) => {
println!("Error: {}", e);
}
}
}
fn main() {
let mut board = connect4::GameState::new();
let depth = 7;
@ -9,11 +38,7 @@ fn main() {
while end_score == -1 {
println!("Move {}:", board.counter);
board.display();
let best_move =
connect4::get_minimax_move(
&mut board,
depth
);
let best_move = connect4::get_minimax_move(&mut board, depth);
board.make_move(best_move);
end_score = board.end_state_reached();