feat: bring back mods button!
kinda broken and jank but hey it works for now;
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2 changed files with 32 additions and 2 deletions
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@ -2,10 +2,14 @@ package ftbsc.bscv;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.gui.screen.IngameMenuScreen;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.Commands;
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import net.minecraft.command.Commands;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraftforge.client.event.ClientChatEvent;
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import net.minecraftforge.client.event.ClientChatEvent;
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import net.minecraftforge.client.event.GuiScreenEvent.InitGuiEvent;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegistryEvent;
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import net.minecraftforge.event.RegistryEvent;
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@ -137,6 +141,30 @@ public class BoSCoVicino implements ICommons {
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}
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}
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}
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}
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@SubscribeEvent
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public void onPauseMenu(InitGuiEvent.Post event) {
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if (event.getGui() instanceof IngameMenuScreen) { // TODO de-jank this, maybe by extending IngameMenuScreen
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IngameMenuScreen screen = (IngameMenuScreen) event.getGui();
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screen.buttons.remove(3);
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screen.buttons.remove(3);
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screen.children.remove(3);
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screen.children.remove(3);
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Button mods_btn = new Button(
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screen.width / 2 + 4,
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screen.height / 4 + 72 + -16, 98, 20,
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new TranslationTextComponent("fml.menu.mods"),
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cb -> {
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MC.setScreen(new net.minecraftforge.fml.client.gui.screen.ModListScreen(screen));
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}
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);
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// need to add it twice for it to work once...
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screen.buttons.add(3, mods_btn);
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screen.buttons.add(3, mods_btn);
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screen.children.add(3, mods_btn);
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screen.children.add(3, mods_btn);
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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public void onWorldLoad(WorldEvent.Load event) {
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public void onWorldLoad(WorldEvent.Load event) {
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// TEMPORARY! add command to regenerate suggestions
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// TEMPORARY! add command to regenerate suggestions
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@ -1,2 +1,4 @@
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public net.minecraft.client.network.play.NetworkPlayerInfo field_178866_b
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public net.minecraft.client.gui.screen.Screen field_230710_m_ # buttons
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public net.minecraft.network.play.client.CPlayerPacket field_149474_g
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public net.minecraft.client.gui.screen.Screen field_230705_e_ # children
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public net.minecraft.client.network.play.NetworkPlayerInfo field_178866_b # gameMode
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public net.minecraft.network.play.client.CPlayerPacket field_149474_g # onGround
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