Commit graph

135 commits

Author SHA1 Message Date
8baa0f2a64
chore: moved cmdpatch into cmdpatch class 2023-03-11 22:53:03 +01:00
a456396f8f
chore: moved packetpatch stuff in pktpatch class 2023-03-11 22:52:39 +01:00
f0488fdd5d
chore: moved boatpatch stuff into boatpatch class 2023-03-11 22:52:05 +01:00
0a2609ac0c
feat: added Immovable mod 2023-03-11 22:47:11 +01:00
d5aee8289f
feat: added NoSlow module 2023-03-11 22:44:54 +01:00
001b27ceca
feat: allow canceling background, fix key release 2023-03-11 22:42:28 +01:00
4238d733e8
feat: implement ICommons into AbstractModule 2023-03-11 22:41:49 +01:00
2fd25d4709
fix: GuiMove now works, I dug way more... 2023-03-11 18:08:42 +01:00
c55013ffcd
fix: changed enable/disable task order 2023-03-09 14:34:26 +01:00
0184889798
feat: initial work on GuiMove 2023-03-08 19:37:50 +01:00
fbee153272
feat: better antikick for VanillaFlight 2023-03-08 17:25:50 +01:00
a9a232838d
chore: remade FastInteract with Accesstransformers 2023-03-08 17:25:34 +01:00
9c296d76dc
feat: hide HUD modules on debug, fix avg speed 2023-03-08 17:24:56 +01:00
598c5c8ad3
fix: moved prints afterwards 2023-03-08 17:24:36 +01:00
7a6102dfbf
fix: settings getting corrupted on load
bear with me: issue likely was that all mods were enabled and saved
concurrently while being loaded, messing up with config. Ok, must run
callbacks and register mod but not touch config file. Solved by removing
onEnabled/onDisabled callbacks, making mods directly override
enable/disable. Made the implementations in AbstractModule check
this.enabled before acting on config.
2023-03-08 17:22:00 +01:00
1a189e9c8a
feat: scuffed but mostly working storage ESP 2023-03-08 01:30:48 +01:00
82e93b6359
fix: re-enable saving state 2023-03-08 01:30:26 +01:00
e42f5245db
fix: load mods later 2023-03-08 01:29:59 +01:00
589ccc715f
feat: super crude and clearly original Chams impl 2023-03-07 23:01:40 +01:00
62df0cf4ba
feat: better chat patch, still not optional 2023-03-06 02:18:24 +01:00
dd9b4bb539
feat: jank way to prevent chat clearing 2023-03-04 04:22:39 +01:00
0dc1644c14
chore: cleaned up Boscovicino, added mods commands 2023-03-04 04:03:14 +01:00
1991ea5fba
feat: add patch and event to add command hints
finally /hints is no longer necessary since we fire an event every time
the server makes us rebuild command hints. Still need to figure out how
to namespace stuff
2023-03-04 04:02:38 +01:00
00cf2570e3
chore: removed debug prints 2023-03-04 03:48:03 +01:00
8b6a696b05
chore: cleaned up accesstransformer file 2023-03-04 01:32:11 +01:00
a71402637e
feat: added basic tp command 2023-03-04 01:31:12 +01:00
8813dda003
feat: added item command
mostly for debugging autotool...
2023-03-04 01:30:59 +01:00
414fbf4962
feat: added AbstractCommand, load commands 2023-03-04 01:30:47 +01:00
6871d1dc3c
feat: replaced invasive PortalGui mod with patch
as of now it's just permanently on but some switch will come
2023-03-04 01:30:01 +01:00
5ac2a187ba
feat: added trace, look, tool options to aura
option to check for visibility, option to change player rotation before
attacking, option to switch to best tool
2023-03-04 01:25:04 +01:00
c13aa88bbd
feat: allow AutoTool to be invoked from other mods 2023-03-04 01:24:39 +01:00
4dddbe5fba
feat: added method to get module instances 2023-03-04 01:23:43 +01:00
976659d310
feat: include sharpness in dps calculation 2023-03-04 01:22:13 +01:00
60cb2dcfd8
fix: AutoTool ghost blocks 2023-03-04 01:21:16 +01:00
8127c30fc7
chore: checkerframework 2023-03-02 10:45:46 +01:00
eb5ee8e453
fix: rebuild pattern when module is enabled 2023-03-02 01:45:02 +01:00
3272be2fae
feat: filter neutral entities and friend players 2023-03-02 01:08:14 +01:00
b480fd3a79
feat: added rudimentary friendmanager 2023-03-02 01:07:58 +01:00
0678e882c5
fix: updated to newer patcher version 2023-03-02 00:27:46 +01:00
9b92d8fb7f
feat: added Highlighter 2023-03-01 18:16:19 +01:00
b8eba78e20
feat: allow to add setting changing callback 2023-03-01 18:16:06 +01:00
8a3cc80809
chore: renamed BoSCoVicino to Boscovicino 2023-03-01 12:41:53 +01:00
f4889c1ce2
fix: null ptr, activemodules, service
modManager must be set during ModManager initialization. moved that part
into a separate method. Activemodules had the check inverted. Abstract
classes cannot be loaded (and thus should not be annotated)
2023-03-01 01:00:04 +01:00
ftbsc
930ccf34c7 feat: implemented auto service for modules 2023-02-28 23:00:03 +01:00
e82f1cc5e6
chore: delegated default group and name to AbstractModule 2023-02-28 22:09:07 +01:00
ftbsc
e3af53002f fix: optional builder/dispatcher, moved cfg.pop 2023-02-28 21:50:01 +01:00
ftbsc
c833568c4b feat: defaults for toggle/enable/disable 2023-02-28 21:49:37 +01:00
4359e3d285
feat: implemented basic interface structure and made module constructors with no params 2023-02-28 21:16:05 +01:00
ftbsc
3be09e9384 chore: AbstractModule 2023-02-28 18:18:06 +01:00
d497c1d976
feat: some initial work on Abstract Module 2023-02-28 17:00:05 +01:00