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feat/scaff
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46
src/main/java/ftbsc/bscv/modules/self/Scaffold.java
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46
src/main/java/ftbsc/bscv/modules/self/Scaffold.java
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package ftbsc.bscv.modules.self;
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import java.util.ArrayList;
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import java.util.List;
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import com.google.auto.service.AutoService;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.modules.AbstractModule;
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import ftbsc.bscv.tools.Inventory;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@AutoService(ILoadable.class)
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public class Scaffold extends AbstractModule {
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent event) {
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if (MC.level == null || MC.player == null) return;
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BlockPos block_pos_below = MC.player.blockPosition().below();
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BlockState block_below = MC.level.getBlockState(block_pos_below);
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if (block_below.getBlock() == Blocks.AIR) {
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List<Slot> hotbar = Inventory.hotbar(MC.player);
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for(Slot slot : hotbar) {
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boolean canPlace = slot.getItem().getItem().canAttackBlock(block_below, MC.level,block_pos_below,MC.player); // this doesn't work for sure
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if(canPlace) {
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Vector3d vector = new Vector3d(block_pos_below.getX(), block_pos_below.getY(),block_pos_below.getZ()); //we need utilsssss :(
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MC.player.interactAt(MC.player, vector, Hand.MAIN_HAND);
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}
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}
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}
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}
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}
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