codemp/src/ffi/lua/ext/callback.rs

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Rust
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2024-09-17 23:00:30 +02:00
use mlua_codemp_patch as mlua;
use mlua::prelude::*;
use crate::prelude::*;
use crate::ext::IgnorableError;
lazy_static::lazy_static! {
pub(crate) static ref CHANNEL: CallbackChannel = CallbackChannel::default();
}
pub(crate) struct CallbackChannel {
tx: std::sync::Arc<tokio::sync::mpsc::UnboundedSender<(LuaFunction, CallbackArg)>>,
rx: std::sync::Mutex<tokio::sync::mpsc::UnboundedReceiver<(LuaFunction, CallbackArg)>>
}
impl Default for CallbackChannel {
fn default() -> Self {
let (tx, rx) = tokio::sync::mpsc::unbounded_channel();
let rx = std::sync::Mutex::new(rx);
Self {
tx: std::sync::Arc::new(tx),
rx,
}
}
}
impl CallbackChannel {
pub(crate) fn send(&self, cb: LuaFunction, arg: impl Into<CallbackArg>) {
self.tx.send((cb, arg.into()))
.unwrap_or_warn("error scheduling callback")
}
pub(crate) fn recv(&self) -> Option<(LuaFunction, CallbackArg)> {
match self.rx.try_lock() {
Err(e) => {
tracing::warn!("could not acquire callback channel mutex: {e}");
None
},
Ok(mut lock) => match lock.try_recv() {
Err(tokio::sync::mpsc::error::TryRecvError::Empty) => None,
Err(tokio::sync::mpsc::error::TryRecvError::Disconnected) => {
tracing::error!("callback channel closed");
None
},
Ok((cb, arg)) => Some((cb, arg)),
},
}
}
}
pub(crate) enum CallbackArg {
Nil,
Str(String),
VecStr(Vec<String>),
Client(CodempClient),
CursorController(CodempCursorController),
BufferController(CodempBufferController),
Workspace(CodempWorkspace),
Event(CodempEvent),
Cursor(CodempCursor),
MaybeCursor(Option<CodempCursor>),
TextChange(CodempTextChange),
MaybeTextChange(Option<CodempTextChange>),
}
impl IntoLua for CallbackArg {
// TODO this basically calls .into_lua() on all enum variants
// i wish i could do this with a Box<dyn IntoLua> or an impl IntoLua
// but IntoLua requires Sized so it can't be made into an object
fn into_lua(self, lua: &Lua) -> LuaResult<LuaValue> {
match self {
CallbackArg::Nil => Ok(LuaValue::Nil),
CallbackArg::Str(x) => x.into_lua(lua),
CallbackArg::Client(x) => x.into_lua(lua),
CallbackArg::CursorController(x) => x.into_lua(lua),
CallbackArg::BufferController(x) => x.into_lua(lua),
CallbackArg::Workspace(x) => x.into_lua(lua),
CallbackArg::VecStr(x) => x.into_lua(lua),
CallbackArg::Event(x) => x.into_lua(lua),
CallbackArg::Cursor(x) => x.into_lua(lua),
CallbackArg::MaybeCursor(x) => x.into_lua(lua),
CallbackArg::TextChange(x) => x.into_lua(lua),
CallbackArg::MaybeTextChange(x) => x.into_lua(lua),
}
}
}
impl From<()> for CallbackArg { fn from(_: ()) -> Self { CallbackArg::Nil } }
impl From<String> for CallbackArg { fn from(value: String) -> Self { CallbackArg::Str(value) } }
impl From<CodempClient> for CallbackArg { fn from(value: CodempClient) -> Self { CallbackArg::Client(value) } }
impl From<CodempCursorController> for CallbackArg { fn from(value: CodempCursorController) -> Self { CallbackArg::CursorController(value) } }
impl From<CodempBufferController> for CallbackArg { fn from(value: CodempBufferController) -> Self { CallbackArg::BufferController(value) } }
impl From<CodempWorkspace> for CallbackArg { fn from(value: CodempWorkspace) -> Self { CallbackArg::Workspace(value) } }
impl From<Vec<String>> for CallbackArg { fn from(value: Vec<String>) -> Self { CallbackArg::VecStr(value) } }
impl From<CodempEvent> for CallbackArg { fn from(value: CodempEvent) -> Self { CallbackArg::Event(value) } }
impl From<CodempCursor> for CallbackArg { fn from(value: CodempCursor) -> Self { CallbackArg::Cursor(value) } }
impl From<Option<CodempCursor>> for CallbackArg { fn from(value: Option<CodempCursor>) -> Self { CallbackArg::MaybeCursor(value) } }
impl From<CodempTextChange> for CallbackArg { fn from(value: CodempTextChange) -> Self { CallbackArg::TextChange(value) } }
impl From<Option<CodempTextChange>> for CallbackArg { fn from(value: Option<CodempTextChange>) -> Self { CallbackArg::MaybeTextChange(value) } }