code multiplexer -- fast, safe, collaborative editor plugin ecosystem
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2023-11-09 05:22:16 +01:00
.github/workflows ci: run CI with all features 2023-08-21 15:08:48 +02:00
proto fix: added proto docs, changed a little bit 2023-08-20 07:32:08 +02:00
src fix: remove callback from controller api 2023-11-09 05:22:16 +01:00
.editorconfig fix: editorconfig for yaml 2023-08-17 22:51:04 +02:00
.gitignore build: improved buildscript and bundle, added cmds 2023-07-04 01:02:50 +02:00
.rustfmt.toml build: initial commit with tonic stubs 2022-07-10 19:01:56 +02:00
build.rs chore: split cursor and buffer protos 2023-08-16 17:08:53 +02:00
Cargo.toml feat: swap in our WOOT implementation 2023-11-09 05:21:24 +01:00
docs.html docs: simple html redirect 2023-08-19 21:45:58 +02:00
LICENSE fix: not really FOSS 2023-07-16 19:42:42 +02:00
README.md docs: mention about building docs 2023-08-20 01:22:54 +02:00

codemp

This project is heavily inspired by Microsoft Live Share plugin for Visual Studio (Code). While the functionality is incredibly good, I often find issues or glitches which slow me down, and being locked to only use Visual Studio products is limiting. I decided to write my own solution, and to make it open source, so that any editor can integrate it with a plugin.

Documentation

build the crate documentation with cargo doc and access the codemp page with the html redirect docs.html

Design

Client/Server

While initially a P2P system seemed interesting, I don't think it would easily scale with many users (due to having to integrate many changes on each client). I decided to build a client/server architecture, with a central "Workspace" managed by the server application and multiple clients connecting to it. Each client will only have to care about keeping itself in sync with the server (remembering local-only changes and acknowledged changes), leaving the task of keeping track of differences to the server.

Plugins

This software will probably be distribuited as a standalone binary that editors can use to connect to a "Workspace". A dynamic library object might also be a choice. Each editor plugin must be responsible of mapping codemp functionality to actual editor capabilities, bridging codemp client to the editor itself. The client should be able to handle a session autonomously.

Text Synchronization

A non destructive way to sync changes across clients is necessary. I initially explored CRDTs, but implementation seemed complex with little extra benefits from "more traditional" approaches (Operational Transforms). This has to be investigated more.