Compare commits
6 commits
Author | SHA1 | Date | |
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22ae0b9f3a | |||
9ac4a844cf | |||
e8c917fcf3 | |||
5672a4ad36 | |||
0ef56df704 | |||
b0b0e2dcfa |
2 changed files with 236 additions and 2 deletions
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@ -1,3 +1,4 @@
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import io
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import re
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import logging
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import asyncio
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@ -11,11 +12,13 @@ from apscheduler.schedulers.asyncio import AsyncIOScheduler
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from aiocraft.client import MinecraftClient
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from aiocraft.mc.packet import Packet
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from aiocraft.mc.types import Context
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from aiocraft.mc.definitions import Difficulty, Dimension, Gamemode, BlockPos
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from aiocraft.mc.proto.play.clientbound import (
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PacketRespawn, PacketLogin, PacketPosition, PacketUpdateHealth, PacketExperience, PacketSetSlot,
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PacketAbilities, PacketPlayerInfo, PacketChat as PacketChatMessage, PacketHeldItemSlot as PacketHeldItemChange
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PacketAbilities, PacketPlayerInfo, PacketMapChunk, PacketBlockChange, PacketMultiBlockChange,
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PacketChat as PacketChatMessage, PacketHeldItemSlot as PacketHeldItemChange
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)
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from aiocraft.mc.proto.play.serverbound import (
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PacketTeleportConfirm, PacketClientCommand, PacketSettings, PacketChat,
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@ -25,6 +28,7 @@ from aiocraft.mc.proto.play.serverbound import (
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from .events import ChatEvent
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from .events.chat import MessageType
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from .modules.module import LogicModule
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from .world.chunk import World, Chunk
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REMOVE_COLOR_FORMATS = re.compile(r"§[0-9a-z]")
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@ -49,6 +53,7 @@ class Treepuncher(MinecraftClient):
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# TODO inventory
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position : BlockPos
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world : World
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# TODO world
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tablist : Dict[uuid.UUID, dict]
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@ -80,10 +85,10 @@ class Treepuncher(MinecraftClient):
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self.inventory = [ {} for _ in range(46) ]
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self.position = BlockPos(0, 0, 0)
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self.world = World()
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self.tablist = {}
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self._register_handlers()
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self.modules = []
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tz = datetime.datetime.now(datetime.timezone.utc).astimezone().tzname() # APScheduler will complain if I don't specify a timezone...
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@ -91,6 +96,8 @@ class Treepuncher(MinecraftClient):
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logging.getLogger('apscheduler.executors.default').setLevel(logging.WARNING) # So it's way less spammy
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self.scheduler.start(paused=True)
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self._register_handlers()
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@property
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def name(self) -> str:
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if self.online_mode and self.token:
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@ -280,4 +287,29 @@ class Treepuncher(MinecraftClient):
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elif packet.action == 4:
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self.tablist.pop(uid, None)
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@self.on_packet(PacketMapChunk)
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async def process_chunk_packet(packet:PacketMapChunk):
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chunk = Chunk(packet.x, packet.z, packet.bitMap, ground_up_continuous=packet.groundUp)
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# self._logger.info("Processing chunk buffer of length %d", len(packet.chunkData))
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chunk.read(io.BytesIO(packet.chunkData), Context(overworld=self.dimension == Dimension.OVERWORLD))
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self.world.put(chunk, x=packet.x, z=packet.z)
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@self.scheduler.scheduled_job('interval', seconds=15)
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async def check_blocks_under_self():
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block = int(self.world.get(self.position.x, self.position.y, self.position.z))
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self._logger.info("Player block: %d:%d", block>>4, block&0xF)
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block = int(self.world.get(self.position.x, self.position.y + 1, self.position.z))
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self._logger.info("Player block + 1: %d:%d", block>>4, block&0xF)
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block = int(self.world.get(self.position.x, self.position.y + 2, self.position.z))
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self._logger.info("Player block + 2: %d:%d", block>>4, block&0xF)
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out = ""
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for y in range(-2, 3):
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for z in range(-5, 6):
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for x in range(-5, 6):
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block = int(self.world.get(self.position.x + x, self.position.y + y, self.position.z + z))
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out += f"{block>>4}:{block&0xF} "
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out += "\n"
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out += "\n\n"
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self._logger.info(out)
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202
treepuncher/world/chunk.py
Normal file
202
treepuncher/world/chunk.py
Normal file
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@ -0,0 +1,202 @@
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import io
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import math
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import logging
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from typing import Dict, Tuple, Any
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import numpy as np
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from aiocraft.mc.types import VarInt, Short, UnsignedByte, Type, Context
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class BitStream:
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data : bytes
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cursor : int
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size : int
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def __init__(self, data:bytes, size:int):
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self.data = data
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self.cursor = 0
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self.size = size if size > 0 else len(self.data) * 8
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def __len__(self) -> int:
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return self.size - self.cursor
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def read(self, size:int) -> int:
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if len(self) < size:
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raise ValueError(f"Not enough bits ({len(self)} left, {size} requested)")
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# Calculate splice indexes
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start_byte = (self.cursor//8)
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end_byte = math.ceil((self.cursor + size) / 8)
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# Construct int from bytes
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buf = int.from_bytes(
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self.data[start_byte:end_byte],
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byteorder='little', signed=False
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)
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# Trim extra bytes
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end_offset = (self.cursor + size) % 8
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if end_offset > 0:
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buf = buf >> (8 - end_offset) # There's an extra 1 to the left in air, maybe shift 1 bit less?
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start_offset = self.cursor % 8
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buf = buf & (( 1 << size ) - 1)
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# Increment and return
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self.cursor += size
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return buf
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class PalettedContainer(Type):
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pytype : type
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threshold : int
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size : int
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def __init__(self, threshold:int, size:int):
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self.threshold = threshold
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self.size = size
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def write(self, data, buffer:io.BytesIO, ctx:Context):
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raise NotImplementedError
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def read(self, buffer:io.BytesIO, ctx:Context):
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bits = UnsignedByte.read(buffer, ctx=ctx)
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logging.info("Bits per block : %d", bits)
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if bits < 4:
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bits = 4
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if bits >= self.threshold:
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bits = 13 # this should not be hardcoded but we have no way to calculate all possible block states
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palette_len = VarInt.read(buffer, ctx=ctx)
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palette = np.zeros((palette_len,), dtype='int32')
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for i in range(palette_len):
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palette[i] = VarInt.read(buffer, ctx=ctx)
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container_size = VarInt.read(buffer, ctx=ctx)
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stream = BitStream(buffer.read(container_size * 8), container_size*8*8) # a Long is 64 bits long
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section = np.zeros((self.size, self.size, self.size), dtype='int32')
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for y in range(self.size):
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for z in range(self.size):
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for x in range(self.size):
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val = stream.read(bits)
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if bits > 4:
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if val >= len(palette):
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logging.warning("out of bounds : %d (%d)", val, len(palette))
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section[x, y, z] = val
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continue
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logging.info("Reading index when bits > 4")
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section[x, y, z] = palette[val] if bits < self.threshold else val
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return section
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BiomeContainer = PalettedContainer(4, 4)
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BlockStateContainer = PalettedContainer(9, 16)
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class HalfByteArrayType(Type):
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size : int
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def __init__(self, size:int):
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self.size = size
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def write(self, data, buffer:io.BytesIO, ctx:Context):
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raise NotImplementedError
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def read(self, buffer:io.BytesIO, ctx:Context):
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section = np.empty((self.size, self.size, self.size), dtype='int32')
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bit_buffer = BitStream(buffer.read((self.size**3)//2), (self.size**3)*4)
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for y in range(self.size):
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for z in range(self.size):
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for x in range(self.size):
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section[x, y, z] = bit_buffer.read(4)
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return section
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BlockLightSection = HalfByteArrayType(16)
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SkyLightSection = HalfByteArrayType(16)
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class NewChunkSectionType(Type):
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pytype : type
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def write(self, data, buffer:io.BytesIO, ctx:Context):
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raise NotImplementedError
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def read(self, buffer:io.BytesIO, ctx:Context):
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block_count = Short.read(buffer, ctx=ctx)
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block_states = BlockStateContainer.read(buffer, ctx=ctx)
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biomes = BiomeContainer.read(buffer, ctx=ctx)
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return (
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block_count,
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block_states,
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biomes
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)
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class OldChunkSectionType(Type):
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pytype : type
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def write(self, data, buffer:io.BytesIO, ctx:Context):
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raise NotImplementedError
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def read(self, buffer:io.BytesIO, ctx:Context):
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block_states = BlockStateContainer.read(buffer, ctx=ctx)
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block_light = BlockLightSection.read(buffer, ctx=ctx)
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if ctx.overworld:
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sky_light = SkyLightSection.read(buffer, ctx=ctx)
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else:
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sky_light = np.empty((16, 16, 16), dtype='int32')
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return (
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block_states,
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block_light,
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sky_light
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)
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ChunkSection = OldChunkSectionType()
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class Chunk(Type):
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x : int
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z : int
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bitmask : int
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ground_up_continuous : bool
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blocks : np.ndarray
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block_light : np.ndarray
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sky_light : np.ndarray
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biomes: bytes
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def __init__(self, x:int, z:int, bitmask:int, ground_up_continuous:bool):
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self.x = x
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self.z = z
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self.bitmask = bitmask
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self.blocks = np.zeros((16, 256, 16), dtype='int32')
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self.block_light = np.zeros((16, 256, 16), dtype='int32')
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self.sky_light = np.zeros((16, 256, 16), dtype='int32')
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self.ground_up_continuous = ground_up_continuous
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def __getitem__(self, item:Any):
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return self.blocks[item]
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def read(self, buffer:io.BytesIO, ctx:Context):
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logging.info("Reading chunk")
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for i in range(16):
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if (self.bitmask >> i) & 1:
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logging.info("Reading section #%d", i)
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block_states, block_light, sky_light = ChunkSection.read(buffer, ctx=ctx)
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self.blocks[:, i*16 : (i+1)*16, :] = block_states
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self.block_light[:, i*16 : (i+1)*16, :] = block_light
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self.sky_light[:, i*16 : (i+1)*16, :] = sky_light
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if self.ground_up_continuous:
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self.biomes = buffer.read(256) # 16x16
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if buffer.read():
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logging.warning("Leftover data in chunk buffer")
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return self
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class World:
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chunks : Dict[Tuple[int, int], Chunk]
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def __init__(self):
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self.chunks = {}
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def __getitem__(self, item:Tuple[int, int, int]):
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return self.get(*item)
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def get(self, x:int, y:int, z:int) -> int:
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coord = (x//16, z//16)
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if coord not in self.chunks:
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raise KeyError(f"Chunk {coord} not loaded")
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return self.chunks[coord][int(x%16), int(y), int(z%16)]
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def put(self, chunk:Chunk, x:int, z:int):
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self.chunks[(x,z)] = chunk
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